Nier automata unofficial patch - Free Download
Automata [a] is an action role-playing game developed by PlatinumGames and published by Square Enix. Automata is a sequel to the video game Nier , a spin-off of the Drakengard series. Set in the midst of a proxy war between machines created by otherworldly invaders and the remnants of humanity, the story follows the battles of a combat android, her companion, and a fugitive prototype.
Gameplay combines role-playing elements with action-based combat and mixed genre gameplay similar to that of Nier. Production began in , with series creator Yoko Taro , producer Yosuke Saito, and lead composer Keiichi Okabe returning to their respective roles, as well as Square Enix artist Akihiko Yoshida in charge of character design. The story is based around themes similar to Yoko's earlier works, such as people's impulse to kill and nihilism, while also incorporating issues such as confronting prejudice and escaping difficult situations.
The goal was to make a Nier game true to the spirit of the original, while simultaneously crafting a better combat system.
As a project entirely new to the developers, the staff at PlatinumGames faced multiple challenges when developing its gameplay and open world environment. Automata was met with very positive reviews, with critics praising the game's narrative, characterization, thematic depth, music design, combat system, and mixture of different gameplay genres, as well as its usage of the video game medium to tell its story, while criticism was leveled at the game's visual and technical problems.
By June , the game had shipped over three million copies worldwide. Automata is an action role-playing game in which players take the role of combat androids from the YoRHa units across an open world environment. In addition to standard navigation on foot, using a special item allows the player to summon a wild animal to ride, and in some scenarios pilot a flying mech to fight enemies.
The player can complete side quests for non-playable characters found throughout the world. Shops available in hub locations allow the player to purchase items, including consumables which recover health.
Combat is action-based, with the player fighting enemies in real-time in a variety of in-game environments. During battle, the player can use light attacks—which are fast but weak—and heavy attacks—slow and more powerful. The player can evade enemy attacks and, with successfully timed button presses, can gain temporary invulnerability and launch a counterattack that deals heavy damage. The player is also assisted by a Pod, a flying robot assistant that can launch customizable ranged attacks varying from simple gunfire to heavy-hitting hammer attacks.
Pods can also shield the player from harm in various ways. The player is able to bring two melee weapons in combat. While attacking, the player can alternate between both weapons and attacks to create combination attacks. There are four different classes of weapons available: Attacks with different weapon types can also be charged and launched for increased damage.
As characters progress, they gain experience levels which increases health, defense, and attack power. The number of chips that can be installed at once are limited by how many slots are available. Chips can either be purchased from shops, or picked up from defeated enemies. Characters who die will respawn at their previous save point.
The save points are scattered throughout the game world, and can be found and activated. However, new players who start from scratch are required to complete three boss fights before seeing the very first save point. They can then find their original bodies, and either retrieve their items and experience to gain a bonus, or attempt to repair them. Depending on the player's success, a revived body either becomes a temporary ally, or an enemy the player can defeat for an extra bonus.
The game features 26 endings, designated "A" through "Z". However, endings "F" through "Z" are the various " game over " events instead of being the outcome of finishing the game. Automata shares the post-apocalyptic setting of the original Nier , taking place after the game's fourth ending. Automata and the rest of the series. They fight alongside the pre-YoRHa androids on Earth known as the resistance to drive back the Machines.
The game is split into three chapters, each with their own endings, each played with a different character. The protagonist of part one is YoRHa No. The protagonist of part 2 is "9S", a male "scanner" android who displays more emotion than other YoRHa units and was 2B's partner for most of part 1.
Always accompanied by Pod , 9S wields only one weapon, but instead can hack into other machines. His supports officer is the no-nonsense Operator 21O. Parts 3 adds another playable character: They have severed themselves from the machine collective but still command a large force.
Other characters include the YoRHa's top officer, "Commander"; the resistance leader, Anemone; Pascal, a machine who dislikes conflict and wishes for peace; Devola and Popola, androids who aid the resistance and are of the same model of similar beings that went berserk during the events of Nier ; and the original Nier character Emil, who has lost his memories in the intervening years. Automata opens with 2B and 9S opening the way for a future incursion into machine territory, working to clear out machine threats for the local Resistance.
With help from Anemone and later Pascal, 2B and 9S defeat multiple machine threats. During their missions, they witness the birth of and later fight Adam and Eve, physical manifestations of the machine network who reveal that their creators were destroyed centuries ago.
It is revealed that the machines are beginning to feel emotions and gather in groups, and some, like Pascal's group, have grown tired of fighting. After Adam captures 9S, 2B fights and kills him. Deprived of his brother, Eve goes mad with grief and drives the machines under his command into a frenzy. The second chapter follows the opening narrative from the perspective of 9S, offering new insight into the machines, Adam, and Eve. While investigating the cause, he learns that humanity has been extinct long before the alien invasion since the events of NieR.
A server on the moon holding humanity's genome and history is all that is left of them. YoRHa and its mission were created to keep the androids from losing morale. Defeating Eve once more results in Ending B. The deaths of Adam and Eve throws the machine network into chaos, prompting YoRHa to launch a full-scale invasion. The two retreat to the Bunker, which is subsequently overrun; the "glitch" 9S encountered was in fact a hole opening in YoRHa's virus defenses, leaving the entire squadron vulnerable.
Infected herself, the Commander orders 2B and 9S to the surface before self-destructing the Bunker. Unaware of their conversation, 9S witnesses A2 mercy killing 2B and angrily swears revenge against A2.
Simultaneously, a tower created by the machines rises above the land. The story then splits between A2 and 9S, with their respective Pods and interacting with each other. A2 continues 2B's missions against the machines. Pascal's village is attacked by other machines going berserk, and although A2 and Pascal fight off the attacks, the "children" of his village commit suicide out of fear of being killed.
Pascal begs A2 to either wipe his memory or kill him; A2 can perform either task or leave him. Meanwhile, 9S investigates the tower and learns that it is preparing to launch something he assumes is a missile directed at the server on the moon. As 9S gains access to the tower, Devola and Popola sacrifice themselves to fend off the attacking machines.
They are revealed to be the last surviving versions of the android type that triggered the end of humanity, as related in NieR , thus suffering persecution by other androids. They were programmed to feel perpetual guilt and try to atone for their actions.
A2 follows 9S inside the tower, where the machine supervisor confronts them both. A2's backstory as the survivor of a precursor unit to YoRHa that was designed to be destroyed in action is revealed, and 9S learns that the logic virus attack on YoRHa was part of the plan to perpetuate the ruse of humanity's survival and to trap both machines and androids in a repeating cycle of war.
At the top of the tower, A2 reveals the truth about 2B to 9S: The player then selects which character to control. Choosing A2 results in Ending C: Choosing 9S results in Ending D: Once both of these endings are achieved, during the credits, Pods and find that the data for 2B, 9S and A2 are still intact.
If Pod agrees to save the data, this triggers Ending E: Despite the possibility that the three would simply repeat everything, the Pods hold faith that they will forge a new future.
They then ask the player to leave a message for future players of the game to view during the final battle with the game's credits. They also offer the player the option to help another random player during the final battle, but at the cost of their save data. When Saito spoke to assistant producer Yuki Yokoyama, Yokoyama was unwilling due to the original game's low sales.
As a result, they contacted PlatinumGames , which had developed a reputation for high-quality action games such as Bayonetta and Metal Gear Rising: The latter condition necessitated a move by Yoko from Tokyo to Osaka where PlatinumGames was located. Production for the game began in , including six months of pre-production. It included many of the staff from the original Nier. The points they felt needed addressing ranged from character designs to gameplay to graphics.
While improving on these points, they also carried over aspects that were well-received, such as the complexity of story and the game's music. Automata was a role-playing action game as opposed to Taura's previous pure action games, the development presented new challenges for him. Wild Hunt in the design of their sidequests , which they felt they would never be able to match.
For the combat system, the team took the systems used in Nier and infused elements from other titles by PlatinumGames. Taura's main concept was that the combat system improve on the original and weave into the story. Automata boasted large environments linked by seamless transitions. A particular element noted by Negishi was the lower concentration of enemies in the world compared to that usually found in their other titles, as the open nature of the game required this.
This was part of their efforts to fulfill Yoko's creative vision: Required inclusions were the shooting elements, compared by staff to bullet hell titles, and combat which switched between top and side camera views. Yoko was the primary writer of the game's scenario. According to Saito, a lot of time and effort went into creating the story and character interactions so they would match up to the original Nier.
Automata he aimed for a "dry" narrative concerning the world's inherent unfairness and the prejudices the characters are forced to confront. As with the original Nier , multiple endings were created, but the conditions for reaching them were not as stringent as the first game. According to Yoko, the fifth ending did not come to him for some time as he was focusing on other aspects of the story.
As with the original Nier , multiple endings were created, but the conditions for reaching them were not as stringent as the first game. Parts 3 adds another playable character: This was part of their efforts to fulfill Yoko's creative vision: Archived from the original on October 17, However, endings "F" through "Z" are the various " game over " events instead of being the outcome of finishing the game. Great, I was in the shower but I'm going to Verify Integrity of Game Cache to clear out all the old files then try that, I will get back to you. Retrieved from " https:
Community fixes Nier: Automata – here’s a patch for the frame rate and resolution
I really want to buy this on PC, but i'm not ready to shell out 60 bucks to steam to not have it run 60fps comfortably. Between 16 and 64, there was no noticeable change but the FPS improved immensely. And the mod also fixes the Fullscreen resolution bug as well. I saw this up a few days ago and got it with the auto install and worked perfectly. As a project entirely new to the developers, the staff at PlatinumGames faced multiple challenges when developing its gameplay and open world environment. But since yesterday, the mod has been getting attention for a different reason: Shit is bangin', it runs really well for being just above minimum spec. Retrieved February 15, Wild Hunt in the design of their sidequests , which they felt they would never be able to match.
Unofficial Fix For Nier Automata That Address Framerate and Resolution Issues
Seeing how there's a fairly large difference, I'd say that's probably Automata's resolution bug on PC, drastically improve frame-rate in unofficial patch". The menus are perfectly fine in my NA version. Just gonna stay on the main branch. Archived from the original on April 21, Archived from the original on September 18, You make the shadows look a tiny bit better and have more consistent light bleed, but need 8 times as much clock shader instructions like in this case. Automata [a] is an action role-playing game developed by PlatinumGames and published by Square Enix. Automata on the PC wasn't still in need of a patch, eight months later. I've compleated it but want to play it more! Before I had to run the game x to stay stable. I put Global Illumination on low and nothing really seemed to change. That didn't help smooth the ruffled feathers of people who felt there was no call for a piracy check in the first place—and who were presumably also being prevented from using the mod.