Xbox one day one patch - Free Download
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The views of the moderation team do not reflect the view of Microsoft or its subsidiaries. Does the Xbox One still require the Day One patch out of the box? Can I use it without internet? I've recently moved and haven't had a chance to get internet set up. I read old articles about the Day One patch, but is that something that still needs to be downloaded before the Xbox One is usable?
On the XB, you could create a "local-only" gamertag, with no Live account attached to it. You can't actually do that on the XB1. You have to have an internet connection to set up the very first gamertag on it, and it has to be tied to a Microsoft account. Once you've got one account on there, it can create "guests" for local multiplayer, but they're not the same as local-only gamertags. The XboxOne is not really suitable for use without an internet connection during initial setup, and if you don't give it an internet connection at least once a week or something, you're going to suffer.
Yeah, wtf was that about. I've had my xbox offline for over a month before. If you have it set as home console you don't even need internet for digital games. I could be wrong, but I think that he was hinting at the fact that there are so many updates for games and consoles now.
The Xbox One gets updated practically once a month or so and most games have day 1 patches to fix numerous bugs and the like as well as enabling some in-game features. Yup, that kind of thing. That's why I said "you will suffer" instead of "it won't work". I think that is somewhat bad advise. The Xbox One works fine without the patches for the OS or games.
Very few people actually run into those problems, let alone many of them. I think "missing" is a better term than "suffer" if that is what he meant. Also, be aware that in the past MS would add dashboard updates on the game discs as well, so you do get updates.
For a significant other yea it makes sense to make her a gamertag if she plays often enough but when it really gets annoying is when you have friends over to play, say, Diablo III and they don't have XBL profiles and you don't want to use a guest account because they'll lose their progress as soon as they log off. I just don't understand why they got rid of local profiles. They were very convenient for couch co-op and party play. That's understandable, and why this might take time you should just create a profile for all your friends on your xbox so they will never loose their progress.
I don't care if the profile has gold or not and I don't want to go through the trouble of creating dummy emails just to have extra profiles on hand.
It's just a pain in the ass and it doesn't have to be. I never said it wasn't, I just gave you a solution. If your friends want to play just use their e-mails. If there's a solution to your problem and you choose not to use it yet complain than you're just being childish. When someone complains that they cant do something, than is told that they can, and still whines about it, that is clearly childish.
Try telling that to your boss when he explains how to do something. It will lead straight to a good firing. No, I was not told that I can.
You gave me an alternative work around that I was already well aware of. My complaint is that I want to be able to make local only profiles. I honestly don't know why you're A having such trouble understanding this and B taking it so personally. Honestly you'd think I was blaming you for the removal of local-only profiles.
I don't understand this. Supposing you play games with your girlfriend already, she must have created her own account by now. And that's a one-time thing. So how does this continually limit your ability to play? Doesn't follow if she's resistant to giving her email address to Microsoft and so keeps using the "guest" mechanism.
Those don't really persist. She can just create a new email address and not use it for anything else. That's what I would do, anyway. I hate it too. I was playing Minecraft and my 7-year-old nephew wanted to start keeping his own saves and stuff. I'm just not going to give him a Live-connected profile, not if I want to survive my next meeting with his mother. Parental controls are there for a reason and are really easy to use. It'll switch to parent control mode when he enters the room if you have kinect.
Hey, you don't have to persuade me , you have to persuade his parents. And you're not going to. Their kids, their rules. I may be the "cool" uncle who plays video games with them, but I'm not going to be the uncle that helps them get away with stuff their parents forbid, at least not before they're Their parents are against them watching content and playing games that are rated age appropriate for them?
You're in a better position than I to talk to your brother or sister about setting up parental controls on your Xbox. Their parents are against them having online identities. You know, like Live-connected gamertags. It's not even about the patch for the console. So many games these days come along with a day one update also.
Sometimes it's just minor bug fixes, but other times it can include significant updates with features that still required work when the game went 'gold'.
Take NHL 16 for example, EA have implied that the day one update includes many requested features, so without an Internet connection you would not get some key features. Whether it's wrong or right it certainly smacks of games being rushed to meet shipping deadlines it's the way it is right now. It is redesigned way of creating games. If you they did better job of delivering you the game day-one without patch, developers will just drop features instead.
Developers don't do this on purpose - they do it because development time runs up against the release date, and in order to get discs created in time for launch, they have to release the project to manufacturing early.
So they do this with an unfinished version of the game and then use the time between RTM and launch to finish work on the game.
Then they submit the last few weeks of work as a launch-day patch, bringing the disc-based version of the game up to the final. It's a shitty practice, but it's largely the fault of publishers for putting pressure on developers to meet unrealistic launch dates. I always thought the reason for that was so people who got the game early would have bugs and shit, then they would have to wait till everyone had it on day one to play with minimal bugs.
Most of if not all of this is planned. Developers will get the game up to sellable standard for disc only. Secondary things will be patched in with additional bug fixes. The game isn't unfinished! The game must largely be finished and in a sellable and playable state. This is bullshit and stop blaming publishers and spreading mis-information.
Developers have a set timeline of when to deliver their product. It is their responsibility to keep within that time frame. Remember a game development cycle is anywhere from years minimum now, and even annual games like CoD has 3-years development cycle. Even a "remaster" of an old game like Gears of War: UE took at least months with a full team on it. A game has release dates and marketing push behind it because, a game needs to sell to pay for it's investment. Any time you push a game back, it cost millions every month if not more.
Developer team's don't want to rush out a crappy, unfinished product, though. No developer wants to do that, because it risks their entire reputation. They might underestimate the time it will take to complete a job and put themselves into a rush at the end, but they don't do this in a vacuum - they have to bargain with their publishers, financers, etc.
Ideally the developer should decide on a timeline that allows for the unknowns to be resolve din advance. If the developer is not owned by the publisher, they should negotiate for what their needs are.
Remember publishers also have a budget and a timeline in mind so resources are always constrained on all ends. It is complex, but that is my point.
Since the Xbox requires a mandatory out of the box update, pre-downloading an update helps guarantee you'll be able to play games with your Xbox One as soon as possible. If you they did better job of delivering you the game day-one without patch, developers will just drop features instead. Want to add to the discussion? Unless the Xbox stops getting updates, and they keep making consoles, that is the only time in which a day one update wouldn't be required. Whether it's wrong or right it certainly smacks of games being rushed to meet shipping deadlines it's the way it is right now. A game has release dates and marketing push behind it because, a game needs to sell to pay for it's investment.
Day One Update
Note If you don't hear two power-up tones after 10 seconds, it means this failed. On the XB, you could create a "local-only" gamertag, with no Live account attached to it. Yup, that kind of thing. It's a big benefit to connect it to the internet somewhat regularly, but it's definitely not required 24x7.
If updates had existed in the past, I'm sure many developers would have loved to fix or tweak certain aspects of their games. It's possible newer ones like the elite won't need it, but I doubt that. How do I do something? Press the Xbox button to return to Home. And that's a one-time thing. The Xbox one is unusable out of the box without downloading a patch? Like I said gold is shared. Their parents are against them watching content and playing games that are rated age appropriate for them?